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    Lead Character Artist - Victoria, Australia - Electronic Arts

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    Full time
    Description

    Requisition Number:183237
    Can this position be remote?: Yes

    We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

    Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles and Vancouver-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

    Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

    We are looking for a Lead Character Artist like you to help us build realistic characters, inspire incredible artwork, help define our production techniques, maintain budgets while always being focused on the highest quality execution – with empathy and clarity being at the heart of who you are as a leader.

    You are a practical artist, inspired not only by the games industry but as a subject matter expert in human anatomy and a passion for the human form, costume and understanding of composition and biological construction.

    You will report to our Line Director, Production. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within Canada to apply.

    Responsibilities:

    • An understanding of modeling, texturing, anatomy, sculpting and topology that we can see exercised in your portfolio – both in shipped game projects and in personal work.
    • Knowledge of at least one industry standard modeling package (preferably Autodesk Maya), a sculpting package (Preferably Zbrush) and a PBR compliant texturing package.
    • An understanding of working with photogrammetry, body/costume scanning and how to improve base meshes.
    • An expert level of knowledge in Marvelous designer.
    • You have a broad and experience in high to low polygon baking processes and construction of geometry to support facial and animation rigs.
    • The ability to write documentation where required and maintain production requirements such as stand-ups, feedback and communication with peers.
    • Experience working with an Art Director to develop direction and quality goals and parsing that information to a team for precise execution.
    • Have experience with cross discipline collaboration as a core tenant of who you are as a leader.

    Skills We Look For:

    • 5+ years of professional experience as a Lead Character Artist.
    • Photogrammetry experience.
    • A broad portfolio of realistic humanoid characters and outfits.
    • Experience with blend shapes, wrinkle maps and implementation for animation.
    • Experience in outsourcing and cross-studio collaboration.
    • Experience perfecting skin shaders and materials for a PBR realistic finish.

    Next Steps

    The following are required as part of the application process:

    • Apply online with resume
    • Provide web link on resume for online portfolio (required)
    • As part of the application process, we may ask you to complete an art test

    #LI-Remote, #LI-Hybrid, #FlexibleWork

    Ceci ne s'applique pas au Québec.

    BC COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES


    • British Columbia (depending on location e.g. Vancouver vs. Victoria):

    o $107,600 - $147,100 CAN Annually

    Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

    About Electronic Arts

    Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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