Technical Artist - Melbourne, Australia - PlaySide Studios

PlaySide Studios
PlaySide Studios
Verified Company
Melbourne, Australia

2 weeks ago

Olivia Brown

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Olivia Brown

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Description

Overview:


We are looking for a Technical Animator to work closely with 3D art, animation and engineering teams to create high-quality and technical support for animators, devising next level solutions for character and prop rigging workflows.


Key Responsibilities:


  • Work closely with 3D artists, Animators and Engineers to devise rigging upgrades and solutions using Playsides established rigging tools
  • Exploring new grounds and supporting Rig/Animation workflows and tools in advancing current practices/workflows.
  • Create and maintain efficient Rig/Animation pipelines, identifying, developing and documenting new tools and processes.
  • Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game
  • Work closely with departments in developing new tools, systems, and workflows.
  • Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.
  • Help in reinforcing great teamwork and amazing studio culture.

What You Bring To The Role:

  • Experience in video game or creative production with shipped titles in a Technical Art role.
  • Expertise in Rigging and Skinning in Autodesk Maya.
  • A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.
  • Ability to rig characters/objects in a realistic or cartoon manner.
  • Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.
  • Excellent initiative, selfmotivation, communication, organisational and problem solving skills, as well as team working and the ability to accept and follow direction
  • Ability to work autonomously on multiple projects/tasks at any given time with the ability to manage priorities and adapt quickly
  • Strong attention to detail and the ability to work independently to get the job done without daytoday direction.
  • Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.
  • Think on their feet and act quickly.
  • Have a cando with the ability to turn a negative into a positive, no problem is too great.

Bonus Points:


  • Skills in Animation using Autodesk Maya
  • Experience in using Houdini for Tool development and Simulation.
  • Knowledge in coding using C# or C++.
  • Skills in programming/scripting using Python and/or Mel
  • Advanced level of knowledge with either Unity or Unreal Engine. (Or both)

How to Apply:

We want you to get to know us as much as we get to know you Our process will go as follows:

  • Quick phone chat with one of our delightful Talent team.
  • You may then be invited in for an interview (inoffice or via Zoom) to outline all of your past work, and we will let you know all about PlaySide.
  • 2nd stage interview or Zoom call, to meet one of our General Managers or Directors
  • You'll then get the opportunity to meet some of our current PlaySiders this is a casual chat and a get to know you session

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