4 - Lighting Artists - Sydney - Fin Design + Effects
Description
Fin Design + Effects is currently expanding its Lighting Department and we are looking for a Head of Lighting, a Senior Lighting Artist and a Mid-level Lighting Artist.
This is a great opportunity to join a distinguished team of animation and VFX artists who have produced a great variety of incredible work including Elvis, Thor: Love and Thunder, Three Thousand Years of Longing, Shang Chi and the Legend of Ten Rings, Lost in Space, and I Am Mother.
What We Expect:
- Lighting and Rendering experience within a VFX environment.
- Broad understanding of modern shading models and indepth understanding of PBR.
- Previous experience performing shot LookDev and Lighting tasks.
- Thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing.
- The ability to write plugins, setup sequences, debug simulations and write shaders with proficiency.
- The ability to work with mínimal supervision to complete a shot.
- The ability to pickup new techniques and learn new software quickly.
- Knowledge of Python is essential, knowledge of Maya, Houdini and Redshift preferred.
- The ability to prioritise tasks, manage time, provide accurate time estimates on shot task completion.
- Excellent listening and communication skills, able to receive direction and criticism.
- Excellent presentation/communication skills in dailies/shot reviews.
- The ability to work collaboratively within a team environment.
- The ability and willingness to help and teach mid to juniorlevel artists.
- Deep understanding of real world materials.
- Understanding of energy conservation principles.
- Deep understanding of Physically based rendering and shader models.
Responsibilities:
- Work closely with CG Supervisors and VFX Supervisors to determine the best approach to solving CG challenges and developing the final look.
- Design and create the lighting and the look of computer generated objects and scenes.
- Create final CG scene assembly, lighting and rendering of complex shots.
- Create lighting set ups and/or work within current set ups.
- Create efficient rendering setups in order to optimise render farm usage.
- Stay on schedule and meet set deadlines while maintaining the highest level of work quality.
- Ability to build and maintain complex shading networks with artist usability and userinterface support in mind.
- Ability to work and communicate with texture and groom artists to get the best possible results.
- Mentor Junior Artists within the Lighting/Look Dev team when needed.
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