Lead 3D Environment Generalist - Melbourne, Australia - Framestore
Description
Framestore Melbourne has an exciting and rare opportunity for a Lead Environment Generalist with 3D and DMP skills
This role will lead a team responsible for creating photo-real digital environments for high end visual effects shots through the use of 3D CGI techniques which include: modeling, procedural geometry and scene assemblies, texturing, shading and lookdev, lighting, rendering and matte painting.
Responsibilities:
- Manage and mentor a team
- Creating photorealistic digital matte paintings, textures and models or collaborating with
- Assembling models, digital matte paintings, textures, projections and lights into a CG scene for
- Troubleshooting technical issues with the CG scene and optimising the renders to work within the
- Working to develop the look of a shot, assets or sequence with the Visual Effects and CG
- Lighting and scene assembly for other shots or assets as required, including characters and
- Identifying the best approach for matching the quality of the plate photography
- Communicating with production on a regular basis in regards to schedules and deadlines
- Working in partnership with other departments to ensure that shots are delivered to the highest
Qualifications and Essential Skills:
- Previous experience as a Senior or Lead Artist
- At least 4 years previous experience working in a film VFX pipeline
- 3D Generalist skills
- Strong knowledge of Photoshop, Nuke
- Strong knowledge of Maya, Houdini, ZBrush, Mari or other comparable DCC packages
- Modeling, UV layout and texturing skills
- Look development and Lighting with emphasis on environment scenes
- A strong understanding of the entire VFX process
- Good communication and organisational skills
- Creative problem solving abilities
- Excellent attention to detail
- Able to take direction well and work as part of a team
- Able to work well under pressure and meet deadlines while maintaining high quality results
Desirable Skills:
- Experience with a wide range of generalist software used to create digital environments and matte paintings
- Previous experience with 2.5 D workflow
- Artistic skills in digital matte painting
- Experience with volumetric rendering for clouds and atmosphere
- A traditional arts background with an emphasis on photorealism and environments
- Previous experience working on a computer with the Linux operating system
- An understanding of cutting edge technology in the field such as photogrammetry and photo based 3D reconstruction
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