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    Gaming Producer - Port Victoria, Australia - The Key Recruitment Group

    The Key Recruitment Group
    The Key Recruitment Group Port Victoria, Australia

    4 days ago

    Default job background
    Contract
    Description

    Purpose of this role and what the day-to-day would include:
    The primary aim of this role is to project manage the South African team and see their project through to launch of both the core game and downloadable content (DLC). The ideal candidate will join them for their next game starting development Q running for 3.5 years).

    Given their experience, the candidate must demonstrate strong familiarity with the various stages of the software development lifecycle. This person would take care of the project management and day-to-day production responsibilities such as ensuring content pipelines are in place, having a top-down view of all deliverables and intrateam dependencies and checking everything is on-track for monthly milestones. The majority of the role will be in ensuring smooth functioning of the art asset creation pipelines and overseeing the work of 5-6 artists.

    They should work to proven processes, but also examine how things are being done and be on the lookout for possible improvements. They need to identify any potential pain points and present solutions.

    They need to be able to speak to a wide range of personalities, from the CFO down to junior team members. Efficient communication across all disciplines is essential.

    Key requirements:
    - software (applications, games or IT products) production or project management experience
    - this is a fully remote role based in Cape Town (with the SA team) and therefore the ideal candidate will be set-up for a work-from-home setting; i.e: own PC / notebook along with back-up infrastructure to circumvent load-shedding delays
    - manage production across all departments whilst also ensuring marketing materials and art deliverables for both internal and external stakeholders are factored into sprint planning
    - deliver sprint reports, dashboard of project status and identify both threats and opportunities for art team
    - forecasts and ongoing re-evaluation of timings to be able to present any red flags early
    - overlap with end of Australian day and start of South African day essential

    Experience:
    1. 2 – 5 years of software production or project management – game development experience is a big plus
    2. Shipped at minimum 1 commercial title is a plus but not essential
    3. Excellent agile project management using Scrum and/or Kanban
    4. Proficiency with JIRA and Confluence – willing to teach both to the ideal candidate
    5. Expert in Google Sheets/Excel
    6. Efficiency and self-motivated to work independently in a fully remote environment
    7. Has worked with programmers, art, narrative and audio teams, reporting to heads of studio, interfacing with leads as needed
    8. Previous work on games specifically RPGs is a strong advantage


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